I felt like SUCH a sneaky lil gal going around and sneaking past all of those guards hehehe. The mechanic of guards/lasers that can detect you is a really smart one, and you expand on it in a great way by combining the guards and the lasers, changing up the guards walking patterns, and the progression was really satisfying!! not to mention getting that sweet sweet loopy at the end.. fantastic job!
Hotline MiAmi. Thank you for explicit view cones for the guards, it makes it so much more pleasant to play when you can be more confident in your movements
I really like the Hotline Miami vibes this thing has, and you do a great job of expanding on ideas and mechanics in this! I like the choice of engine too; I've been working with Godot recently and think it's a great engine for game jams, really cool to see how you used it. Overall, great job!
Thank you! I looked into Godot for the first time around two years ago, but other things took priorities and I never made something with it.
The game jam was the spark I needed to get off my buttocks and look deeper into it, though my original plan for the game jam looked very different. I really liked working with Godot, Nodes and Signals make it easier to decouple things and it comes with such a big toolbox included (e. g. GUI, navigation, positional audio), which really supports using it for game jams. And I love how it is just one executable without an installer
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Bucko... I'm trying to sneak around, but I'm Ami thicc, and the tip tap of my spider legs keeps alerting the guards.
I felt like SUCH a sneaky lil gal going around and sneaking past all of those guards hehehe. The mechanic of guards/lasers that can detect you is a really smart one, and you expand on it in a great way by combining the guards and the lasers, changing up the guards walking patterns, and the progression was really satisfying!! not to mention getting that sweet sweet loopy at the end.. fantastic job!
Oh very fun! Feels like a great heist!
Hotline MiAmi. Thank you for explicit view cones for the guards, it makes it so much more pleasant to play when you can be more confident in your movements
There were some nice sneaking patterns in there.
I really like the Hotline Miami vibes this thing has, and you do a great job of expanding on ideas and mechanics in this! I like the choice of engine too; I've been working with Godot recently and think it's a great engine for game jams, really cool to see how you used it. Overall, great job!
Thank you! I looked into Godot for the first time around two years ago, but other things took priorities and I never made something with it.
The game jam was the spark I needed to get off my buttocks and look deeper into it, though my original plan for the game jam looked very different. I really liked working with Godot, Nodes and Signals make it easier to decouple things and it comes with such a big toolbox included (e. g. GUI, navigation, positional audio), which really supports using it for game jams. And I love how it is just one executable without an installer
I agree, it's a very interesting engine that has a lot of potential. I'm glad this was an opportunity to get into game development for you!